|
| Accumax Electric Net Gun | Weapon | | 15 | Optimal Range: 40, Melee Damage: 145, Energy Damage: 314 |
| Accumax Electric Polarity Gun | Weapon | | 15 | Optimal Range: 40, Melee Damage: 145, Energy Damage: 57 |
| Accumax Pulse RPG Launcher | Weapon | | 15 | Optimal Range: 40, Melee Damage: 145, emdmg: 334 |
| Accumax Shotgun | Weapon | | 2 | Physical Damage: 91, Melee Damage: 47, Cone Range: 20 |
| Accumax Virulent Injector Gun | Weapon | | 15 | Optimal Range: 20, Melee Damage: 145, Virulent Damage: 82 |
| AFS Standard Healing Disc | | | 5 | Optimal Range: 20, Healing: 167 |
| Ammo Delivery Requisition | | | 0 | |
| Amoeboid Cytoplasms | | | 0 | |
| Armor Augmentation Tool | | | 10 | Optimal Range: 5 |
| Astro Motor Assist Armor Boots v5 | Armor | | 1 | Body Armor: 54 |
| Audiodyne Hazmat Armor Boots | Armor | | 9 | Body Armor: 107 |
| Audiodyne Motor Assist Armor Boots v4 | Armor | | 31 | Body Armor: 644 |
| Bane Lockbox Keycard | Quest | | 0 | |
| Barbrix's Boot | | | 0 | |
| Base Pair Nucleotides | | | 0 | |
| Bio Armor Gloves v1 | Armor | | 15 | Body Armor: 96, Max Absorption: 48, Bleedthrough: 10 |
| Bio Armor Helmet v1 | Armor | | 15 | Body Armor: 193, Max Absorption: 96, Bleedthrough: 10 |
| Bio Armor Legs v1 | Armor | | 15 | Body Armor: 241, Max Absorption: 120, Bleedthrough: 10 |
| Bio Armor Vest v1 | Armor | | 15 | Body Armor: 145, Max Absorption: 72, Bleedthrough: 10 |
| Bio Armor Vest v1 | Armor | | 15 | Body Armor: 289, Max Absorption: 145, Bleedthrough: 10 |
| Black Pigment | | | 0 | |
| Bluefield Healing Disc | | | 10 | Optimal Range: 20, Healing: 258 |
| Boargar Cell Sample | | | 0 | |
| Body Armor Paint | | | 0 | |
| Bonding Agent | | | 0 | |
| ChiTech Leech Gun | Armor | | 5 | Optimal Range: 60, Physical Damage: 16, Melee Damage: 92 |
| ChiTech Motor Assist Armor Helmet v6 | Armor | | 8 | Body Armor: 131 |
| ChiTech Pistol | Weapon | | 10 | Optimal Range: 20, Physical Damage: 81, Melee Damage: 81 |
| Class I Basic Med Pack | | | 1 | Effect: Restores 75 Health over 5 seconds with a re-use delay of 5 seconds. |
| Class I Concussion Grenade | Weapon | | 0 | |
| Class I Cryogenic Grenade | Weapon | | 0 | |
| Class I EMP Bomb | | | 0 | |
| Class I EMP Grenade | Weapon | | 0 | |
| Class I Fragmentation Grenade | | | 1 | |
| Class I Framentation Grenade | Weapon | | 0 | |
| Class I Incendiary Grenade | Weapon | | 0 | |
| Class I Standard Med Pack | | | 1 | Effect: Restores 110 Health over 5 seconds with a re-use delay of 10 seconds. |
| Class II Concussion Grenade | Weapon | | 0 | |
| Class II Cryogenic Grenade | Weapon | | 0 | |
| Class II EMP Grenade | Weapon | | 0 | |
| Class II Framentation Grenade | Weapon | | 0 | |
| Class II Incendiary Grenade | Weapon | | 0 | |
| Class III Concussion Grenade | Weapon | | 11 | |
| Class III Cryogenic Grenade | Weapon | | 11 | |
| Class III EMP Grenade | Weapon | | 11 | |
| Class III Fragmentation Grenade | Weapon | | 11 | |
| Class III Incendiary Grenade | Weapon | | 11 | |
| Class IX Basic Med Pack | | | 45 | |
| Class IX Standard Med Pack | | | 45 | |
| Class V Concussion Grenade | | | 0 | |
| Class V EMP Grenade | | | 0 | |
| Class V Fragmentation Grenade | | | 0 | |
| Class V Incendiary Grenade | | | 0 | |
| Class VI Concussion Grenade | | | 0 | |
| Class VI EMP Grenade | | | 0 | |
| Class VI Fragmentation Grenade | | | 0 | |
| Class VI Incendiary Grenade | | | 0 | |
| Class VII Basic Med Pack | | | 40 | |
| Class VII Standard Med Pack | | | 40 | |
| Class VIII Basic Med Pack | | | 40 | |
| Class VIII Standard Med Pack | | | 40 | |
| Class X Basic Med Pack | | | 50 | |
| Class X Standard Med Pack | | | 50 | |
| Collector's Head | | | 0 | |
| Conical Healing Disc | | | 10 | Cone Range: 20, Healing: 129 |
| Conical Repair Tool | | | 10 | Cone Range: 20, repair: 258 |
| Consumer Grade Micromech | | | 0 | |
| Cracked Boargar Tusk | | | 0 | |
| Density Field Gun | Weapon | | 24 | Optimal Range: 60, Physical Damage: 151, Melee Damage: 315 |
| Direct Healing Disc | | | 10 | Optimal Range: 20, Healing: 258 |
| Direct Repair Tool | | | 10 | Optimal Range: 20, repair: 516 |
| Dissector's Head | | | 0 | |
| Dynamo Density Field Gun | Weapon | | 5 | Optimal Range: 60, Physical Damage: 29, Melee Damage: 61 |
| Dynamo Hazmat Armor Vest v3 | Armor | | 5 | Body Armor: 152, Max Absorption: 76, Bleedthrough: 10 |
| Dynamo Laser Pistol | Weapon | | 5 | Optimal Range: 20, Physical Damage: 48, Laser Damage: 61 |
| Dynamo Laser Rifle | Weapon | | 6 | Optimal Range: 60, Physical Damage: 66, Laser Damage: 77 |
| Dynamo Motor Assist Armor Boots | Armor | | 3 | Body Armor: 64, Max Absorption: 32, Bleedthrough: 10 |
| Dynamo Motor Assist Armor Boots v4 | Armor | | 3 | Body Armor: 64 |
| Dynamo Motorassist Armor Boots v4 | Armor | | 3 | Body Armor: 64, Max Absorption: 32, Bleedthrough: 10 |
| Dynamo Reflective Armor Vest | Armor | | 9 | Body Armor: 256 |
| Dynamo Reflective Armor Vest v2 | Armor | | 5 | Body Armor: 182 |
| Dynamo Reflective Armor Vest v3 | Armor | | 5 | Body Armor: 182, Max Absorption: 91, Bleedthrough: 10 |
| Eclipse Chaingun | Weapon | | 5 | Optimal Range: 30, Physical Damage: 18, Melee Damage: 61 |
| Eclipse Density Field Gun | Weapon | | 5 | Optimal Range: 60, Physical Damage: 29, Melee Damage: 61 |
| Eclipse Density Gun | Weapon | | 5 | Optimal Range: 60, Physical Damage: 29, Melee Damage: 61 |
| Eclipse Laser Chaingun | Weapon | | 5 | Optimal Range: 30, Melee Damage: 61, Laser Damage: 21 |
| Eclipse Leech Gun | Weapon | | 5 | Optimal Range: 60, Physical Damage: 16, Melee Damage: 92 |
| Eclipse Pistol | | | 1 | Optimal Range: 20, Physical Damage: 30, Melee Damage: 43 |
| Electric Net Gun | Weapon | | 28 | Optimal Range: 40, Melee Damage: 375, Energy Damage: 814 |
| Electric Polarity Gun | Weapon | | 28 | Optimal Range: 40, Melee Damage: 446, Energy Damage: 175 |
| Electromechanical Devices | | | 0 | |
| Electronics | | | 0 | |
| Elite Grade Canister Ammunition | Ammo | | 0 | |
| Elite Grade Cartridges | Ammo | | 0 | |
| Elite Grade Pharmaceuticals | | | 0 | |
| Elite Grade Power Cells | Ammo | | 0 | |
| Elite Grade Rockets | | | 0 | |
| EMP Pistol | Weapon | | 10 | Optimal Range: 20, Melee Damage: 94, emdmg: 97 |
| Field Repair Tool | | | 10 | Optimal Range: 5 |
| Field Report: Lower Eloh Creek | | | 0 | |
|