Age of Conan MMO DB Launches!!!


Age of Conan MMO DB

Age of Conan MMO DB has launched. Browse our site as we are the first Age of Conan Database site on the internet to offer all this and much more. http://aoc.mmodb.com/

Tabula Rasa Items



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NameType SlotLevel
Accumax Electric Net GunWeapon15Optimal Range: 40, Melee Damage: 145, Energy Damage: 314
Accumax Electric Polarity GunWeapon15Optimal Range: 40, Melee Damage: 145, Energy Damage: 57
Accumax Pulse RPG LauncherWeapon15Optimal Range: 40, Melee Damage: 145, emdmg: 334
Accumax ShotgunWeapon2Physical Damage: 91, Melee Damage: 47, Cone Range: 20
Accumax Virulent Injector GunWeapon15Optimal Range: 20, Melee Damage: 145, Virulent Damage: 82
AFS Standard Healing Disc5Optimal Range: 20, Healing: 167
Ammo Delivery Requisition0
Amoeboid Cytoplasms0
Armor Augmentation Tool10Optimal Range: 5
Astro Motor Assist Armor Boots v5Armor1Body Armor: 54
Audiodyne Hazmat Armor BootsArmor9Body Armor: 107
Audiodyne Motor Assist Armor Boots v4Armor31Body Armor: 644
Bane Lockbox KeycardQuest0
Barbrix's Boot0
Base Pair Nucleotides0
Bio Armor Gloves v1Armor15Body Armor: 96, Max Absorption: 48, Bleedthrough: 10
Bio Armor Helmet v1Armor15Body Armor: 193, Max Absorption: 96, Bleedthrough: 10
Bio Armor Legs v1Armor15Body Armor: 241, Max Absorption: 120, Bleedthrough: 10
Bio Armor Vest v1Armor15Body Armor: 145, Max Absorption: 72, Bleedthrough: 10
Bio Armor Vest v1Armor15Body Armor: 289, Max Absorption: 145, Bleedthrough: 10
Black Pigment0
Bluefield Healing Disc10Optimal Range: 20, Healing: 258
Boargar Cell Sample0
Body Armor Paint0
Bonding Agent0
ChiTech Leech GunArmor5Optimal Range: 60, Physical Damage: 16, Melee Damage: 92
ChiTech Motor Assist Armor Helmet v6Armor8Body Armor: 131
ChiTech PistolWeapon10Optimal Range: 20, Physical Damage: 81, Melee Damage: 81
Class I Basic Med Pack1Effect: Restores 75 Health over 5 seconds with a re-use delay of 5 seconds.
Class I Concussion GrenadeWeapon0
Class I Cryogenic GrenadeWeapon0
Class I EMP Bomb0
Class I EMP GrenadeWeapon0
Class I Fragmentation Grenade1
Class I Framentation GrenadeWeapon0
Class I Incendiary GrenadeWeapon0
Class I Standard Med Pack1Effect: Restores 110 Health over 5 seconds with a re-use delay of 10 seconds.
Class II Concussion GrenadeWeapon0
Class II Cryogenic GrenadeWeapon0
Class II EMP GrenadeWeapon0
Class II Framentation GrenadeWeapon0
Class II Incendiary GrenadeWeapon0
Class III Concussion GrenadeWeapon11
Class III Cryogenic GrenadeWeapon11
Class III EMP GrenadeWeapon11
Class III Fragmentation GrenadeWeapon11
Class III Incendiary GrenadeWeapon11
Class IX Basic Med Pack45
Class IX Standard Med Pack45
Class V Concussion Grenade0
Class V EMP Grenade0
Class V Fragmentation Grenade0
Class V Incendiary Grenade0
Class VI Concussion Grenade0
Class VI EMP Grenade0
Class VI Fragmentation Grenade0
Class VI Incendiary Grenade0
Class VII Basic Med Pack40
Class VII Standard Med Pack40
Class VIII Basic Med Pack40
Class VIII Standard Med Pack40
Class X Basic Med Pack50
Class X Standard Med Pack50
Collector's Head0
Conical Healing Disc10Cone Range: 20, Healing: 129
Conical Repair Tool10Cone Range: 20, repair: 258
Consumer Grade Micromech0
Cracked Boargar Tusk0
Density Field GunWeapon24Optimal Range: 60, Physical Damage: 151, Melee Damage: 315
Direct Healing Disc10Optimal Range: 20, Healing: 258
Direct Repair Tool10Optimal Range: 20, repair: 516
Dissector's Head0
Dynamo Density Field GunWeapon5Optimal Range: 60, Physical Damage: 29, Melee Damage: 61
Dynamo Hazmat Armor Vest v3Armor5Body Armor: 152, Max Absorption: 76, Bleedthrough: 10
Dynamo Laser PistolWeapon5Optimal Range: 20, Physical Damage: 48, Laser Damage: 61
Dynamo Laser RifleWeapon6Optimal Range: 60, Physical Damage: 66, Laser Damage: 77
Dynamo Motor Assist Armor BootsArmor3Body Armor: 64, Max Absorption: 32, Bleedthrough: 10
Dynamo Motor Assist Armor Boots v4Armor3Body Armor: 64
Dynamo Motorassist Armor Boots v4Armor3Body Armor: 64, Max Absorption: 32, Bleedthrough: 10
Dynamo Reflective Armor VestArmor9Body Armor: 256
Dynamo Reflective Armor Vest v2Armor5Body Armor: 182
Dynamo Reflective Armor Vest v3Armor5Body Armor: 182, Max Absorption: 91, Bleedthrough: 10
Eclipse ChaingunWeapon5Optimal Range: 30, Physical Damage: 18, Melee Damage: 61
Eclipse Density Field GunWeapon5Optimal Range: 60, Physical Damage: 29, Melee Damage: 61
Eclipse Density GunWeapon5Optimal Range: 60, Physical Damage: 29, Melee Damage: 61
Eclipse Laser ChaingunWeapon5Optimal Range: 30, Melee Damage: 61, Laser Damage: 21
Eclipse Leech GunWeapon5Optimal Range: 60, Physical Damage: 16, Melee Damage: 92
Eclipse Pistol1Optimal Range: 20, Physical Damage: 30, Melee Damage: 43
Electric Net GunWeapon28Optimal Range: 40, Melee Damage: 375, Energy Damage: 814
Electric Polarity GunWeapon28Optimal Range: 40, Melee Damage: 446, Energy Damage: 175
Electromechanical Devices0
Electronics0
Elite Grade Canister AmmunitionAmmo0
Elite Grade CartridgesAmmo0
Elite Grade Pharmaceuticals0
Elite Grade Power CellsAmmo0
Elite Grade Rockets0
EMP PistolWeapon10Optimal Range: 20, Melee Damage: 94, emdmg: 97
Field Repair Tool10Optimal Range: 5
Field Report: Lower Eloh Creek0