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| Name | Type | Slot | Level |
| Eclipse Chaingun | Weapon | | 5 | Optimal Range: 30, Physical Damage: 18, Melee Damage: 61 |
| Eclipse Density Field Gun | Weapon | | 5 | Optimal Range: 60, Physical Damage: 29, Melee Damage: 61 |
| Eclipse Density Gun | Weapon | | 5 | Optimal Range: 60, Physical Damage: 29, Melee Damage: 61 |
| Eclipse Laser Chaingun | Weapon | | 5 | Optimal Range: 30, Melee Damage: 61, Laser Damage: 21 |
| Eclipse Leech Gun | Weapon | | 5 | Optimal Range: 60, Physical Damage: 16, Melee Damage: 92 |
| Eclipse Pistol | | | 1 | Optimal Range: 20, Physical Damage: 30, Melee Damage: 43 |
| Electric Net Gun | Weapon | | 28 | Optimal Range: 40, Melee Damage: 375, Energy Damage: 814 |
| Electric Polarity Gun | Weapon | | 28 | Optimal Range: 40, Melee Damage: 446, Energy Damage: 175 |
| Electromechanical Devices | | | 0 | |
| Electronics | | | 0 | |
| Elite Grade Canister Ammunition | Ammo | | 0 | |
| Elite Grade Cartridges | Ammo | | 0 | |
| Elite Grade Pharmaceuticals | | | 0 | |
| Elite Grade Power Cells | Ammo | | 0 | |
| Elite Grade Rockets | | | 0 | |
| EMP Pistol | Weapon | | 10 | Optimal Range: 20, Melee Damage: 94, emdmg: 97 |
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