1 2 3 >> | Name | Type | Slot | Level |
| Accumax Electric Net Gun | Weapon | | 15 | Optimal Range: 40, Melee Damage: 145, Energy Damage: 314 |
| Accumax Electric Polarity Gun | Weapon | | 15 | Optimal Range: 40, Melee Damage: 145, Energy Damage: 57 |
| Accumax Pulse RPG Launcher | Weapon | | 15 | Optimal Range: 40, Melee Damage: 145, emdmg: 334 |
| Accumax Virulent Injector Gun | Weapon | | 15 | Optimal Range: 20, Melee Damage: 145, Virulent Damage: 82 |
| AFS Standard Healing Disc | | | 5 | Optimal Range: 20, Healing: 167 |
| Ammo Delivery Requisition | | | 0 | |
| Armor Augmentation Tool | | | 10 | Optimal Range: 5 |
| Astro Motor Assist Armor Boots v5 | Armor | | 1 | Body Armor: 54 |
| Audiodyne Hazmat Armor Boots | Armor | | 9 | Body Armor: 107 |
| Base Pair Nucleotides | | | 0 | |
| Bluefield Healing Disc | | | 10 | Optimal Range: 20, Healing: 258 |
| Boargar Cell Sample | | | 0 | |
| Body Armor Paint | | | 0 | |
| ChiTech Leech Gun | Armor | | 5 | Optimal Range: 60, Physical Damage: 16, Melee Damage: 92 |
| ChiTech Motor Assist Armor Helmet v6 | Armor | | 8 | Body Armor: 131 |
| ChiTech Pistol | Weapon | | 10 | Optimal Range: 20, Physical Damage: 81, Melee Damage: 81 |
| Class I Basic Med Pack | | | 1 | Effect: Restores 75 Health over 5 seconds with a re-use delay of 5 seconds. |
| Class I Concussion Grenade | Weapon | | 0 | |
| Class I Cryogenic Grenade | Weapon | | 0 | |
| Class I EMP Bomb | | | 0 | |
| Class I EMP Grenade | Weapon | | 0 | |
| Class I Fragmentation Grenade | | | 1 | |
| Class I Framentation Grenade | Weapon | | 0 | |
| Class I Incendiary Grenade | Weapon | | 0 | |
| Class I Res Trauma Kit | | | 0 | Effect: Restores up to 10 points of attributes lost from Resuscitation Trauma. Reducese the duration of Res Trauma by 5 minutes. Re-use time is 2.5 minutes. |
| Class I Standard Med Pack | | | 1 | Effect: Restores 110 Health over 5 seconds with a re-use delay of 10 seconds. |
| Class II Concussion Grenade | Weapon | | 0 | |
| Class II Cryogenic Grenade | Weapon | | 0 | |
| Class II EMP Grenade | Weapon | | 0 | |
| Class II Framentation Grenade | Weapon | | 0 | |
| Class II Incendiary Grenade | Weapon | | 0 | |
| Class II Res Trauma Kit | | | 0 | Effect: Restores up to 20 points of attributes lost from Resuscitation Trauma. Reducese the duration of Res Trauma by 5 minutes. Re-use time is 2.5 minutes. |
| Class III Res Trauma Kit | | | 0 | Effect: Restores up to 30 points of attributes lost from Resuscitation Trauma. Reducese the duration of Res Trauma by 5 minutes. Re-use time is 2.5 minutes. |
| Class IX Basic Med Pack | | | 45 | |
| Class IX Standard Med Pack | | | 45 | |
| Class VII Basic Med Pack | | | 40 | |
| Class VII Standard Med Pack | | | 40 | |
| Class VIII Basic Med Pack | | | 40 | |
| Class VIII Standard Med Pack | | | 40 | |
| Class X Basic Med Pack | | | 50 | |
| Class X Standard Med Pack | | | 50 | |
| Consumer Grade Micromech | | | 0 | |
| Cracked Boargar Tusk | | | 0 | |
| DNA Nucleotides | | | 0 | |
| Dynamo Density Field Gun | Weapon | | 5 | Optimal Range: 60, Physical Damage: 29, Melee Damage: 61 |
| Dynamo Hazmat Armor Vest v3 | Armor | | 5 | Body Armor: 152, Max Absorption: 76, Bleedthrough: 10 |
| Dynamo Laser Pistol | Weapon | | 5 | Optimal Range: 20, Physical Damage: 48, Laser Damage: 61 |
| Dynamo Laser Rifle | Weapon | | 6 | Optimal Range: 60, Physical Damage: 66, Laser Damage: 77 |
| Dynamo Motor Assist Armor Boots | Armor | | 3 | Body Armor: 64, Max Absorption: 32, Bleedthrough: 10 |
| Dynamo Motor Assist Armor Boots v4 | Armor | | 3 | Body Armor: 64 |
| Dynamo Motorassist Armor Boots v4 | Armor | | 3 | Body Armor: 64, Max Absorption: 32, Bleedthrough: 10 |
| Dynamo Reflective Armor Vest v2 | Armor | | 5 | Body Armor: 182 |
| Dynamo Reflective Armor Vest v3 | Armor | | 5 | Body Armor: 182, Max Absorption: 91, Bleedthrough: 10 |
| Eclipse Chaingun | Weapon | | 5 | Optimal Range: 30, Physical Damage: 18, Melee Damage: 61 |
| Eclipse Density Field Gun | Weapon | | 5 | Optimal Range: 60, Physical Damage: 29, Melee Damage: 61 |
| Eclipse Density Gun | Weapon | | 5 | Optimal Range: 60, Physical Damage: 29, Melee Damage: 61 |
| Eclipse Leech Gun | Weapon | | 5 | Optimal Range: 60, Physical Damage: 16, Melee Damage: 92 |
| Electromechanical Devices | | | 0 | |
| Electronics | | | 0 | |
| Elite Grade Canister Ammunition | Ammo | | 0 | |
| Elite Grade Cartridges | Ammo | | 0 | |
| Elite Grade Pharmaceuticals | | | 0 | |
| Elite Grade Power Cells | Ammo | | 0 | |
| Elite Grade Rockets | | | 0 | |
| EMP Pistol | Weapon | | 10 | Optimal Range: 20, Melee Damage: 94, emdmg: 97 |
| Field Repair Tool | | | 10 | Optimal Range: 5 |
| Field Report: Lower Eloh Creek | | | 0 | |
| Forean Machina Remains | | | 0 | |
| Hellstrom Motor Assist Armor Vest v4 | Armor | | 8 | Body Armor: 197 |
| High Grade Canister Ammunition | Ammo | | 0 | |
| High Grade Cartridges | Ammo | | 0 | |
| High Grade Pharmaceuticals | | | 0 | |
| High Grade Power Cells | Ammo | | 0 | |
| High Grade Rockets | | | 0 | |
| Improved Grade Canister Ammunition | Ammo | | 0 | |
| Improved Grade Cartridges | Ammo | | 0 | |
| Improved Grade Pharmaceuticals | | | 0 | |
| Improved Grade Power Cells | Ammo | | 0 | |
| Improved Grade Rockets | | | 0 | |
| Integrated Circuits | | | 0 | |
| Landing Zone Defense Token | | | 0 | |
| Laser Chaingun | Weapon | | 8 | Optimal Range: 30, Melee Damage: 139, Laser Damage: 22 |
| Light Bender Plumule | | | 0 | |
| Lightbender Gland | | | 0 | |
| Luminar Hazmat Armor Legs v3 | Armor | | 5 | Body Armor: 127, Max Absorption: 63, Bleedthrough: 10 |
| Luminar Motor Assist Armor Legs | Armor | | 8 | Body Armor: 164 |
| Luminar Reflective Armor Legs v2 | Armor | | 5 | Body Armor: 152, Max Absorption: 76, Bleedthrough: 10 |
| Machina Control Chip | | | 0 | |
| Mechanical Components | | | 0 | |
| Miasma Goo | | | 0 | |
| Miasma Ichor | | | 0 | |
| Micromech Infected Brain | | | 0 | |
| Motor Assist Armor Boots v2 | Armor | | 8 | Body Armor: 99, Max Absorption: 49, Bleedthrough: 10 |
| Motor Assist Armor Helmet v3 | Armor | | 3 | Body Armor: 85, Max Absorption: 43, Bleedthrough: 10 |
| Olympia Hazmat Armor Gloves v3 | Armor | | 5 | Body Armor: 51, Max Absorption: 25, Bleedthrough: 10 |
| Olympia Motor Assist Vest v7 | Armor | | 1 | Body Armor: 107 |
| Olympia Reflective Armor Boots | Armor | | 5 | Body Armor: 91 |
| Olympia Reflective Armor Gloves v3 | Armor | | 5 | Body Armor: 61, Max Absorption: 30, Bleedthrough: 10 |
| Olympia Reflective Armor Vest v5 | Armor | | 9 | Body Armor: 258, Max Absorption: 129, Bleedthrough: 10 |
| Pathogex Motor Assist Armor Boots | Armor | | 8 | Body Armor: 99 |